Fire Staff

Fire Staff are a type of Magic Weapon in New World. As with all Magic Weapons, they are incredibly powerful but you will be exposed in close combat. The First Staff has the power to unleash a fireball on to enemies with burst and burn damage over time rewarding every pyromaniac with a good time. The Fire Staff has two mastery trees:

  • Fire Mage: an offensive tree focussed on dropping fireballs onto a single or group of foes for maximum damage.
  • Pyromancer: an offensive tree focussed on damage over time rather than instant burst damage and brings some crowd control and escape tools.

Dealing damage with a Fire Staff will scale off a player’s Intelligence Attribute so you should focus your points in these areas to improve your damage. Unlike Melee weapons, you will need Mana to cast your spells and basic attacks (although some perks can reduce or even remove this cost). You will need to factor this in when preparing for any encounter (mana potions are highly recommended).

Below you will find a breakdown of each skill in the mastery trees.

Best Damage Types

Each weapon has a unique way of dealing damage on top of their abilities. For Fire Staff, this is primarily Fire damage. You should take care to look for perks and gems that prioritise Fire Damage as other types will provide no additional bonuses to your character.

Fire Staff Mastery Trees

Active Abilities

  • Pillar of Fire – A targeted spell that deals 134% weapon damage. Cooldown: 10 seconds
  • Meteor Shower – Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AoE. Costs 5 mana per second (30 total mana for Full cast) Cooldown: 18 seconds
  • Fireball – Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts for 6s. The burning field dealing 10% weapon damage each second to enemies caught within. Cooldown: 15 seconds.

Active Ability Enhancement Traits

  • First Strike – Pillar of Fire deals 40% more damage to foes at full health
  • Arson’s Advantage – Gain 10% of your max mana per enemy hit by Pillar of Fire
  • Immolation – The initial of Meteor Shower gives you 1% of your max mana for each target hit
  • Fiery Determination – Adds Grit while casting Meteor Shower
  • Judgement of Helios – All hits after the initial impact now deals 25% weapon damage
  • Scored Earth – Fireball’s burning field persists for 9 seconds
  • Catch – Direct hits with Fireball give you 10% of your max mana back and reduces your Fire Staff cooldowns by 7%.

Passive Ability Traits

  • Spell Focus – Heavy attacks restore 5% of your max mana on hit.
  • Spellslinger – Your abilities gain an extra 15% chance to critical strike.
  • Prophet of a Fire God – While holding a Fire Staff, your critical strike damage is increased by 20%
  • Flare – Heavy attacks no longer consume mana.
  • Fiery Restoration – Heavy attacks reduce Fire Staff cooldowns by 10% on hit
  • Clear Mind – While above 50% mana, you gain 10% empower.
  • Singe – When you get a Critical Hit with the Fire Staff, apply Burning on the target, dealing 3% weapon damage each second for 6 seconds.
  • Clear Casting – If you haven’t taken damage in the last 3 seconds, deal 10% more damage.
  • Runes of Helios – Castin a fire spell places a 2-meter rune on the ground increasing your spell damage by 30% whilst standing in the rune. The rune lasts for 7 seconds. Cooldown: 30 seconds.

Active Abilities

  • Incinerate – Cause a fiery explosion dealing 130% weapon damage and knocking back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s. Costs 22 Mana. Cooldown: 12 seconds.
  • Flamethrower – Create a jet of flame from the tip of the staff dealing 34% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. Cooldown: 8 seconds.
  • Burn Out – Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s. Cooldown: 20 seconds. Costs 30 Mana.

Active Ability Enhancement Traits

  • Scorched – Each hit of Incinerate causes an additional stack of burning
  • Cauterize Wounds – Restore 20% of Incinerate damage dealt as health
  • Flame Out! – Incinerate hits twice
  • Fire’s Reach – Increase the range of Flamethrower by 50%
  • Infernal Flame – Increase the base damage of Flamethrower by 25%
  • Pyro Dancer – Flamethrower has no cooldown
  • All In – Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out
  • Heat it Up – Burnout goes 50% further

Passive Ability Traits

  • Pyromania – While holding a Fire Staff and below 50% max health: damage is increased by 20%
  • Heat up – When you block a Melee attack, restore 5% of your max mana
  • Kindle – Burning lasts 20% longer
  • Trial by Fire – When you are struck, create a field of fire around you dealing 5% weapon damage to all nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds (Cooldown: 120 seconds)
  • Let it Burn – Whenever burn deals damage, gain 30% Fortify for 2 seconds
  • Watch It Burn – Light attacks cause the enemy to catch fire dealing 3% weapon damage each second for 6 seconds
  • Combat Speed – When you activate a Fire Staff ability gain 10% haste for 5 seconds (Cooldown: 10 seconds)
  • Reheat – After 6 seconds without activating an ability, you manage regen is increased by 400%

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