Spears

Spears are a type of Two-Handed Weapon in New World. As the longest reaching melee weapon in the game, the Spear excels at quick strikes at medium distance to keep you enemies at a good distance from you. You can also throw the spear to make it somewhat of a hybrid Ranged vs Melee weapon. The Spear has two mastery trees:

  • Zoner: an offensive tree focussed on zoning away multiple enemies or attacking from distance.
  • Impaler: A debuffing tree aimed at more close quarter combat with utility to rush in and cc your opponent.

Dealing damage with a Spear will scale off a player’s Dexterity and Strength Attribute so you should focus your points in these areas to improve your damage.

Below you will find a breakdown of each skill in the mastery trees.

Best Damage Types

Each weapon has a unique way of dealing damage on top of their abilities. For spears, this is primarily Thrust damage. You should take care to look for perks and gems that prioritise Thrust Damage as other types will provide no additional bonuses to your character.

Spear Mastery Trees

Active Abilities

  • Cyclone – Spin attack that deals 100% weapon damage, pushes targets back 3m and applies 50% Slow for 3s. Cooldown: 12 seconds.
  • Javelin – Throw your spear, dealing 125% weapon damage and staggering on hit. Cooldown: 15 seconds.
  • Sweep – Sweep the target’s legs, dealing 75% weapon damage and knocking them down. Cooldown: 10 seconds.

Active Ability Enhancement Traits

  • Invigorating Combo – Restore 25 stamina per hit.
  • Strong Momentum – Grit is now active during the attack, preventing you from being staggered.
  • Forceful Impact – Targets are knocked down on hit.
  • Refreshing Precision – Headshots reduce cooldown by 50%.
  • Deadly Distance – +2.5% damage per meter travelled (+100% max).
  • Tenacious Sweep – Grit is now active during the attack, preventing you from being staggered.
  • Coup de Grace – Press Light Attack during the Sweep to follow up with a downward stab that deals 125% weapon damage.

Passive Ability Traits

  • Deadly Consistency – +10% damage on consecutive heavy attacks against a single target.
  • Deadly Reach – +10.0% Critical Chance on attacks against targets that are 3+ meters away.
  • Refreshing Reach – Successful heavy attacks reduce all Spear cooldowns by 15%
  • Invigorating Crits – Restore 20 stamina on Critical Hits.
  • Strong Conditioning – +30% Stamina Regen when your stamina is below 50%.
  • Evasive Maneuvers – Dodging backwards consumes 20% less stamina for 2 seconds after successful hits.
  • Merciless Strength – +25% damage against knocked down targets.
  • Defensive Stance – Gain Fortify after successful heavy attacks, increasing damage absorption by 15% for 2 seconds.
  • Reserved Strength – +25% damage while stamina is full.

Active Abilities

  • Perforate – Three quick piercing strikes that each deal 70% weapon damage and apply Rend, reducing the target’s damage absorption by 5% for 10s. Cooldown: 12 seconds.
  • Skewer – Rush forward and skewer your target, dealing 125% weapon damage. Applies Bleed, dealing 10% weapon damage every second for 10 seconds. Cooldown: 15 seconds.
  • Vault Kick – Use your spear to vault forward and kick your target, dealing 75% weapon damage. Applies Stun for 1.5 seconds. Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, This ability causes a 2-second taunt when it hits. (Taunt causes monsters to only focus on you.) Cooldown: 15 seconds.

Active Ability Enhancement Traits

  • Rupturing Strikes – Rend increased to 10% per strike against targets above 50% health.
  • Impactful Strikes – Target is staggered if you successfully land all three hits.
  • Deadly Ambush – Damage increased by 20% against targets with full health.
  • Follow Through – Gain Empower on Critical Hits, increasing damage by 20% for 10 seconds.
  • Deep Wound – Bleed duration increased to 15 seconds.
  • Relentless Blows – Gain Empower after successful hits on targets below 50% health, increasing damage by 20% for 6 seconds.
  • Continuous Motion – Cooldowns for other spear abilities are reduced by 30% on successful hit.

Passive Ability Traits

  • Precise Jabs – +5% Critical Chance on Light Attacks.
  • Gripping Jabs – The last hit of the Light Attack chain applies 30% Slow for 3 seconds to targets below 30% health.
  • Unerring Precision – +20% damage against targets with Grit.
  • Exacerbating Crits – Critical Hits extend the duration of Spear debuffs by 2 seconds.
  • Refreshing Jabs – All spear cooldowns are reduced by 10% on the second hit of the light attack chain.
  • Finishing Blows – +15% damage against targets with less than 30% health.
  • Aggressive Maneuvers – The first successful hit with an ability within 2 seconds of dodging reduces all Spear cooldowns by 20%.
  • Exposed Wounds – +15% Critical Chance against targets with Bleed effects.
  • Exploited Weakness – +15% damage per active debuff on targets.

Quick Links

WEAPONS
Sword
Rapier
Hatchet
Spear
Great Axe
War Hammer
Bow
Musket
Fire Staff
Life Staff
Ice Gauntlet
Tradeskills
Arcana
Armoring
Cooking
Engineering
Furnishing
Jewelcrafting
Leatherworking
Smelting
Weaving
Weaponsmith
Woodworking
Fishing
Harvesting
Logging
Mining
Skinning
Stonecutting
Invasions
Outpost Rush