Attributes
As you enter the New World of Aeternum you and your friends will face many challenges both alone or together, either working as a team to defeat deadly enemies or to roam and explore the world in all its glory.
The beauty of New World is that destiny is in your own hands; after a short introduction to the game, you’ll be thrown into this vast world, at this point you can immediately follow a short tutorial of quests which will lead you to the first settlement as you begin your journey.
Attributes
One of the ways your character will develop in power is through the attribute’s you gain to spend as you level up in New World.
When your character first enters the game you’ll start with 5 attribute points in each stat. Upon levelling your character you will obtain 2 more attribute points to distribute between 5 different attributes in the game, As you gain a higher level the number of attribute points you gain per level will increase slowly over time.
The attributes you decide to increase have an important bearing on your character and you should think about which attribute will work best for the weapons you plan to use. In addition, reaching key milestones will reward you additional benefits such as increased encumbrance limits or reduced Azoth costs. You should bear those in mind when prioritise alongside your weapon of choice. Below is a brief description of what each attribute can offer you.
Strength
This is the core attribute for any player who plans to play the role of warrior or tank as it focuses on improving your damage with many strong weapons such as the Great Axe & War Hammer.
Below is a list of weapons that will be affected by Strength, some weapons will also scale from a second attribute such as Dexterity.
- Great axe [Strength]
- War Hammer [Strength]
- Hatchet [Strength & Dexterity]
- Sword [Strength & Dexterity]
- Spear [Strength & Dexterity]
Strength Attribute Milestones:
50 Strength | +5% damage with light attacks, +10% mining speed |
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100 Strength | +10% damage with Heavy attacks, +20 encumbrance |
150 Strength | +50% stamina damage from melee light & heavy attacks, 10% decrease in weight of mined items. |
200 Strength | +10% damage on stunned, slowed or rooted enemies, +10% mining speed |
250 Strength | Stamina regen is faster during melee attacks, +10% mining yield. |
300 Strength | Melee attacks gain GRIT, 25% chance to mine ore with a single swing. |
Dexterity
This attribute is best focussed for players who want to wield ranged weapons and one-handed weapons. Dexterity or Dex as players like to call it is the main attribute for the musket and bow. Like with Strength, Dexterity improves your performance with a number of other weapons.
Below is a list of weapons that will be affected by Dexterity as well as Strength & Intelligence.
- Bow [Dexterity]
- Musket [Dexterity & Intelligence]
- Rapier [Dexterity & intelligence]
- Spear [Dexterity & Strength]
- Hatchet [Dexterity & Strength]
- Sword [Dexterity & Strength]
Dexterity Attribute Milestones:
50 Dexterity | +10% chance to critical hit, +10 skinning speed |
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100 Dexterity | +5% piercing damage, +20% haste for 3 seconds after skinning |
150 Dexterity | Dodging cost 10 less stamina, -10% decrease in weight of skinned items |
200 Dexterity | +20% bonus backstab and headshot damage, +10% skinning speed |
250 Dexterity | +30% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning |
300 Dexterity | Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll |
Intelligence Attribute Milestones:
Intelligence
Perhaps you like setting your foes ablaze or freezing them in place, if that’s the case then you would likely put points into Intelligence to master your skills with the fire staff or Ice Gauntlet.
Below is a list of weapons that will be affected by Intelligence and some Dexterity.
- Fire Staff [Intelligence]
- Ice Gauntlet [Intelligence]
- Musket [Intelligence & Dexterity]
- Rapier [Intelligence & Dexterity]
50 Intelligence | +10% damage to light and heavy magic attacks, +10% harvest speed |
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100 Intelligence | +20% critical hit damage, 5% chance to gain 1 azoth when harvesting |
150 Intelligence | +20% to elemental damage, -10% decrease in weight of harvested items |
200 Intelligence | +10 mana after a dodge, +10% harvest speed |
250 Intelligence | +30% duration to damage of time spells, +10% yield increase when harvesting |
300 Intelligence | +30% damage on first hit on full health target, -10% reduction in Azoth travel cost |
Focus Attribute Milestones:
Focus
The key ingredient to keep your friends healthy and alive! Focus will improve your mana recovery rate but more importantly increase your healing output while using the life staff.
So far the life staff is the only weapon that requires Focus to use effectively.
- Life Staff [Focus]
50 Focus | +10% mana regeneration rate, +10% fishing line tension |
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100 Focus | +20 to mana pool, +10% yield increase when salvaging |
150 Focus | +20% healing output, -10% decrease in weight of fishing items |
200 Focus | +20% duration on casted buffs, +10% fishing line tension |
250 Focus | +30 mana on any self or group kill, +10% increase to caught fish size |
300 Focus | When mana hits zero gain 200% mana regen for 10s (60s cooldown), 10% cooldown reduction for Inn fast travel |
Constitution Attribute Milestones:
Constitution
The bread and butter of all adventures to a degree, no matter which path of weaponry you decide to follow the chances are you’ll want to dedicate some points into constitution for survivability. Arguably the most important stat for a tank, generously increasing your constitution will help greatly in expeditions later down the road.
50 Constitution | All health consumables +20% stronger, +10% logging speed |
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100 Constitution | Increase max health by 10% of physical armor, 10% reduction on durability loss for tools |
150 Constitution | 20% reduction to crit damage taken, 10% decrease in weight of logging items |
200 Constitution | +20% increase to armor, +10% logging speed |
250 Constitution | 80% damage reduction when full health, +10% yield increase when logging |
300 Constitution | +30% duration of stun, slow, and root spells, 25% chance to chop down a tree in a single swing |